**FH102: Fantasy Hockey Terminology
Contributed By: Ryan Crappa**

New to fantasy hockey? Or maybe just new to hockey in general? Well, you have come to the right place. Here I will describe, in brief, what many of the common stats and abbreviations you will see, mean.

**G – Goal
**A player is awarded a Goal (G) every time they put the puck past the opponents goalie, and over the goal line.

**A – Assists
**A player is awarded an assist (A) if they touch the puck directly before the player on their team scores. An example is if player A passes the puck to player B and player B scores a goal, then player A would get an assist, and player B would get the goal. There is also such a thing as a secondary assist which occurs when player C, passes to player B, who passes to Player A who scores. In this scenario two assists are awarded (to players B and C).

**Points
**A player is awarded 1 point for a goal, and 1 point for an assist. To get the total amount of points a player has scored, you simply add the number of goals with the number of assists the player has.

**PIM
**Penalty minutes (PIM) are the amount of time that a player is removed from the action of the game for violating a rules. A minor penalty is 2 minutes long (such as hooking or tripping), while a major is 5 minutes (such as fighting), and a game misconduct penalty is 10 minutes (for things like arguing excessively with officials).

**+/-
**The plus/minus shows how many times the player has been on the ice when his team scores, or when his team is scored on. Every time anyone on his team scores a goal when he is on the ice, he gets a +1. Every time he is on the ice and his team is scored against, then he gets a -1. It doesn’t matter if the player gets an assist or scores the goal, even if he has nothing to do with the play when the goal is scored, he still gets a +1. This is true in all even strength moments where both teams have an equal amount of players on the ice. If a team is on the power play (see below) and has the man advantage, +/- does not apply.

**PP
**Power Play points (PP) are the amount of points someone has when on the power play. A power play occurs when a player from the opposing team gets a penalty. The player who got the penalty goes to the penalty box, and his team can’t put anyone out on the ice to replace him. This leaves the opposing team a man up for the length of the penalty.

**SV%
**The Save Percentage (SV%) of a goalie is found by dividing the amount of shots stopped by a goalie, by the number of goals let in by the same goalie. For example, 20 shots faced, 19 saves would equal a .950 SV% (19/20 = 95). When a goalie has a higher save percentage it means he is saving more shot attempts then someone with a lower save percent.

**GAA
**A goalies Goals Against Average (GAA) is simply the average number of goals a goalie will let in during a standard 6- minute game. To calculate this number simply take a goalies goals allowed, divide that number by his minutes played total, and then multiply that number by 60. As an example, in 03-04 Miikka Kipprusoff lead the NHL with a 1.70 GAA. This was the result of playing 2301 minutes and allowing 65 goals. [(65/2301) x 60] = 1.695 or 1.70.

**Standard Leagues
**A standard league uses all of the previously explained statistics, and a couple other for goalies including Wins (W) and Shutouts (SO). Obviously, a W are how many times the goalie is playing on the side that wins the game. The shut out is when the goalie doesn’t let any shots go past him in the entire game.

**Advanced Leagues
**Advanced leagues use all of the previously explained statistics, and a couple new ones, which might include Game Winning Goals (GWG). If the game is 2-2, and someone scores a goal to make it 3-2, and the game ends that way, then whoever scored the last goal got the game winning goal. Another category used in the advanced leagues is often Shots on Goal (SOG). On the goaltender side of things the total number of Saves (SV) are often added as well as categories such as minutes played and a goalies Penalty Kill (PK) numbers. PK numbers are determined by finding out what a players stats are in situations where they are defending the other teams PP.